Universal Talents represent your character's training in certain weapon types. Any Class can choose to invest points in these Talents.
Universal Talents are passive and do not apply any Attribute bonuses, but do not have a limit on use.
Primary Weapon Training
Rank 1 - You have received basic Assault Rifle training and can now safely equip Assault Rifles.
Rank 2 - +1 to all Assault Rifle attack and damage rolls.
Rank 3 - The base range of all Assault Rifles is now increased by 2m.
Rank 4 - +2 to all Assault Rifle attack and damage rolls.
Rank 5 - Gain the ability to burst-fire. When making an attack roll with an assault rifle, you may spend your Bonus Action to make an additional attack roll against an enemy within 1m of your original target.
(The additional attack still adds heat as normal)
Rank 6 - +3 to all Assault Rifle attack and damage rolls.
Rank 7 - You can now vent Assault Rifles as a bonus action.
Rank 8 - +4 to all Assault Rifle attack and damage rolls.
Rank 9 - Your burst-fire is improved. When making an attack roll with an assault rifle, you may spend your Bonus Action to make an additional attack roll against 2 enemies within 1m of your original target.
(The additional attacks still add heat as normal. The same enemy cannot be targeted twice.)
Rank 10 - +5 to all Assault Rifle attack and damage rolls.
Rank 1 - You have received basic Shotgun training and can now safely equip Shotguns.
Rank 2 - +1 to all Shotgun attack and damage rolls.
Rank 3 - After a successful attack with a shotgun, you may spend your Bonus Action to make an Unarmed Melee attack against a target within 1m.
Rank 4 - +2 to all Shotgun attack and damage rolls.
Rank 5 - After a successful attack with a shotgun on a target within 1m, you may attempt a Shove roll as a free action.
Rank 6 - +3 to all Shotgun attack and damage rolls.
Rank 7 - +2m to movement speed while wielding a Shotgun.
Rank 8 - +4 to all Shotgun attack and damage rolls.
Rank 9 - Gain the ability to spread-fire. When making an attack roll with a Shotgun, you may spend your Bonus Action and an additional heat to make a single shotgun attack roll against all 3 squares in front of your character.
Rank 10 - +5 to all Shotgun attack and damage rolls.
Rank 1 - You have received basic Sniper Rifle training and can now safely equip Sniper Rifles.
Rank 2 - +1 to all Sniper Rifle attack and damage rolls.
Rank 3 - The base range of all Sniper Rifles is increased by 3m.
Rank 4 - +2 to all Sniper Rifle attack and damage rolls.
Rank 5 - Gain advantage on your first Sniper Rifle attack if you sacrifice all movement speed for this turn.
Rank 6 - +3 to all Sniper Rifle attack and damage rolls.
Rank 7 - Sniper Rifle attacks can now ignore the effects of cover.
Rank 8 - +4 to all Sniper Rifle attack and damage rolls.
Rank 9 - When making an attack roll with a Sniper Rifle, you may choose to spend your bonus action to fire a penetrating shot that ignores Barriers & Shields.
Rank 10 - +5 to all Sniper Rifle attack and damage rolls.
Secondary Weapon Training
Rank 1 - You have received basic melee training and can now safely equip Melee Weapons.
Rank 2 - Add 1d4 to the damage roll of all Melee Weapons.
Rank 3 - As a reaction, you may make a melee attack roll against an enemy that moves out of your melee range on their turn.
Rank 4 - You may now add your highest Attribute stat (Body/Mind/Will) to melee Attack Rolls.
Rank 5 - On a successful melee attack, you may choose to push a target back 1m. The target can choose to resist this if they roll a Body save higher than your attack roll.
Rank 6 - Add 1d6 to the damage roll of all Melee Weapons. (Replaces Rank 2)
Rank 7 - After making a successful ranged weapon or talent attack action on your turn, you may make a melee attack as a bonus action.
Rank 8 - You may now add your highest Attribute stat (Body/Mind/Will) to melee Damage Rolls.
Rank 9 - The range of your melee attacks is now increased by 1m.
Rank 10 - Add 1d8 to the damage roll of all Melee Weapons. (Replaces Rank 6)
Rank 1 - You have received basic pistol training and can now safely equip Pistols.
Rank 2 - +1 to all Pistol attack and damage rolls.
Rank 3 - You can now vent pistols as a bonus action.
Rank 4 - +2 to all Pistol attack and damage rolls.
Rank 5 - Pistol attack rolls will now score a critical hit on a 19 or 20.
Rank 6 - +3 to all Pistol attack and damage rolls.
Rank 7 - If you possess another pistol in your inventory, you may swap it out for your equipped pistol as a bonus action once per turn.
Rank 8 - +4 to all Pistol attack and damage rolls.
Rank 9 - Gain advantage on the first pistol attack roll in a combat encounter.
Rank 10 - +5 to all Pistol attack and damage rolls.
Rank 1 - You have received basic SMG training and can now safely equip SMGs.
Rank 2 - +1 to all SMG attack and damage rolls.
Rank 3 - The base range of all SMGs is now increased by 1m.
Rank 4 - +2 to all SMG attack and damage rolls.
Rank 5 - You can now vent SMGs as a bonus action.
Rank 6 - +3 to all SMG attack and damage rolls.
Rank 7 - The heat capacity of all SMGs is increased by half of its base capacity (rounded up)
Rank 8 - +4 to all SMG attack and damage rolls.
Rank 9 - Gain the ability to continuous-fire. On a successful attack with an SMG, you may spend your Bonus Action to consume the weapon's entire remaining heat capacity. Gain +1 damage to the attack for each additional heat used.
Rank 10 - +5 to all SMG attack and damage rolls.