Universal Talents represent your character's basic training, they are shared by all classes and all characters gain rank 1 in these during character creation, however the choice whether to continue upgrading these talents is up to the player.
Universal Talents do not apply any Attribute bonuses, but do not have a limit on use.
Rank 1 - You have received basic melee training and can now safely equip Melee Weapons.
Rank 2 - Add 1d4 to the damage roll of all Melee Weapons.
Rank 3 - As a reaction, you may make a melee attack roll against an enemy that moves out of your melee range on their turn.
Rank 4 - You may now add your highest Attribute stat (Body/Mind/Will) to melee Attack Rolls.
Rank 5 - On a successful melee attack, you may choose to push a target back 1m. The target can choose to resist this if they roll a Body save higher than your attack roll.
Rank 6 - Add 1d8 to the damage roll of all Melee Weapons. (Replaces Rank 2)
Rank 7 - When making an attack action on your turn, you may make a melee attack as a bonus action.
Rank 8 - You may now add your highest Attribute stat (Body/Mind/Will) to melee Damage Rolls.
Rank 9 - The range of your melee attacks is now increased by 1m.
Rank 10 - Add 1d12 to the damage roll of all Melee Weapons. (Replaces Rank 6)
Rank 1 - You have received basic pistol training and can now safely equip Pistols.
Rank 2 - +1 to all Pistol attack and damage rolls.
Rank 3 - You can now vent pistols as a bonus action.
Rank 4 - +2 to all Pistol attack and damage rolls.
Rank 5 - Pistol attack rolls will now score a critical hit on a 19 or 20.
Rank 6 - +3 to all Pistol attack and damage rolls.
Rank 7 - If you possess another pistol in your inventory, you may swap it out for your equipped pistol as a free action once per turn.
Rank 8 - +4 to all Pistol attack and damage rolls.
Rank 9 - Gain advantage on the first pistol attack roll in a combat encounter.
Rank 10 - +5 to all Pistol attack and damage rolls.