Assault Rifles offer a middle-ground between damage, range, and heat capacity that makes them effective in almost all combat scenarios.
Whilst an Assault Rifle is equipped, if you sacrifice all movement speed at the start of your turn, your effective range is doubled.
To improve your effectiveness with Assault Rifles, you can spend Talent Points on the 'Assault Rifle Training' skill under 'Combat Talents'.
Description - Synonymous with Human Alliance Marines, the M-8 Avenger offers decent all-round performance, although some Alliance veterans still swear by the cooling performance of the older 'M-7 Lancer' models.
Damage - 1d8 Combat
Heat - 3
Range - 5m
Cost - 2500
Bonus - For an additional 1000 credits, a competent weapons technician can retrofit an M-7 cooling unit into this rifle. If installed, not firing the weapon for a turn will automatically reduce its current heat by 1.
Description - Standard issue for the Turian military, the Phaeston is designed to survive in a wide variety of hazardous environments with little need for maintenance or repair.
Damage - 2d4 Combat
Heat - 4
Range - 5m
Cost - 4500
Bonus - N/A
Description - The Vindicator is a 3-round burst rifle, designed to allow the user to output damage in quick bursts for scenarios where there is little time to peek out of cover.
Damage - 2d6 Combat
Heat - 4
Range - 6m
Cost - 7000
Bonus - N/A
Description - The Mattock is a semi-automatic rifle that prioritises high damage and long range for taking down singular tough opponents.
Damage - 1d10 Combat
Heat - 3
Range - 8m
Cost - 9000
Bonus - For an additional 3000 credits, a competent weapons technician can install a fire-select toggle that enables you to switch to fully automatic fire. Whilst in automatic fire mode, the damage becomes 3d4 and effective range is reduced to 6m.
Description - More akin to an energy weapon than a rifle, this Quarian design fires an electrical burst that automatically gravitates towards other strong electrical fields.
Damage - 2d6 Tech
Heat - 4
Range - 6m
Cost - 11,500
Bonus - Add an extra 1d6 damage when targeting Shields or Synthetics.
When making an attack roll against Synthetics this weapon gains advantage.
Description - Very few intact models of Geth weaponry have ever been recovered, however, those who have fought the Geth have noted this rifle's relatively high heat capacity and rapid fire rate. In addition, Geth advancements in cooling technology mean this weapon can be vented very quickly.
Damage - 3d4 Combat
Heat - 6
Range - 5m
Cost - 13,500
Bonus - This weapon can be vented as a Bonus Action.
Description - An expensive and deadly weapon, the manufacturing rights to the Revenant are guarded so closely that they have become something of a status icon among wealthy collectors. However, more than just an art piece, this rifle is capable of tearing apart targets at short to medium range.
Damage - 4d4 Combat
Heat - 5
Range - 4m
Cost - 16,000
Bonus - N/A
Description - Thanks to its high damage, heat capacity, ludicrous fire speeds, and armour piercing rounds, some soldiers have described wielding the Typhoon as 'godlike'. It's downsides, notably the wild accuracy and high recoil, make it best suited as a mounted defence weapon.
Damage - 5d4 Combat
Heat - 8
Range - 4m
Cost - 18,000
Bonus - Add an extra 3d4 damage when targeting Armour. However, the weapon fires with disadvantage unless a Bonus Action is used to mount the weapon onto low cover. Once mounted, the weapon is considered stationary until a Bonus Action is taken to unmount it.
Description - The Valkyrie is the result of an Alliance attempt at improving the standard Avenger design. The result was a marked increase in damage, accuracy and heat capacity. The lower firing rate places a bigger demand on accuracy and has made this weapon a favourite among N7 operatives.
Damage - 2d8 Combat
Heat - 6
Range - 8m
Cost - 20,000
Bonus - On a successful hit with this weapon, you may spend a Bonus Action to make a second attack against the same target.
Description - A controversial weapon, there are many in the expanded galaxy that claim this rifle does not exist. Some say it is simply an exclusive modification of another rifle, while others claim that it is some kind of Spectre weapon.
Damage - 2d10 Combat
Heat - 5
Range - 6m
Cost - 22,000
Bonus - N/A