Description - An intricate weave of lightweight alloys that increase damage protection without affecting appearance or mobility.
A skilled tailor can implement this into 'Simple Clothing' or 'Fancy Clothing' to increase their Armour Points to 5.
Cannot be used in conjunction with other armours or weaves.
Cost - 250
Description - A small generator, no bigger than a business card that produces a full-body energy shield to protect against small, fast moving objects.
Can be hooked onto 'Simple Clothing' or 'Fancy Clothing' to increase their Shield Points to 5.
Cannot be used in conjunction with other armours or shield generators.
Cost - 250
Description - An array of hidden pockets and pouches, designed to hide inside clothing without causing any unsightly bulk.
A skilled tailor can implement this into 'Simple Clothing' or 'Fancy Clothing', allowing you to carry 1 extra Consumable of your choosing.
Cannot be used in conjunction with other armours or storage compartments.
Cost - 250
Description - An intricate weave of lightweight alloys that increase damage protection without affecting appearance or mobility.
A skilled tailor can implement this into 'Simple Clothing' or 'Fancy Clothing' to increase their Armour Points to 10.
Cannot be used in conjunction with other armours or weaves.
Cost - 2500
Description - A small generator, no bigger than a business card that produces a full-body energy shield to protect against small, fast moving objects.
Can be hooked onto 'Simple Clothing' or 'Fancy Clothing' to increase their Shield Points to 10.
Cannot be used in conjunction with other armours or shield generators.
Cost - 2500
Description - An array of hidden pockets and pouches, designed to hide inside clothing without causing any unsightly bulk.
A skilled tailor can implement this into 'Simple Clothing' or 'Fancy Clothing', allowing you to carry 2 of each Consumable.
You now also have a shielded pocket, allowing you to hide a knife, baton, pistol, or similar sized item from scanners.
Cannot be used in conjunction with other armours or storage compartments.
Cost - 2500
Description - An intricate weave of lightweight alloys that increase damage protection without affecting appearance or mobility.
A skilled tailor can implement this into 'Simple Clothing' or 'Fancy Clothing' to increase their Armour Points to 15.
Cannot be used in conjunction with other armours or weaves.
Cost - 7500
Description - A small generator, no bigger than a business card that produces a full-body energy shield to protect against small, fast moving objects.
Can be hooked onto 'Simple Clothing' or 'Fancy Clothing' to increase their Shield Points to 15.
Cannot be used in conjunction with other armours or shield generators.
Cost - 7500
Description - An array of hidden pockets and pouches, designed to hide inside clothing without causing any unsightly bulk.
A skilled tailor can implement this into 'Simple Clothing' or 'Fancy Clothing', allowing you to carry 3 of each Consumable.
You now also have several shielded pockets, allowing you to hide up to 3 knife sized item from scanners. Alternatively, you may also hide a larger weapon such as a shotgun or sniper rifle, if you spend 5 minutes disassembling it first.
Cannot be used in conjunction with other armours or storage compartments.
Cost - 7500