Once you have selected a Species and Class, you should have enough starting information to put together a complete character sheet that looks similar to the example below.
If you're unsure of what to do on a particular section, please see the instructions underneath the example sheet.
A blank copy of the below character sheets are also available to download here.
Your character's personal details. Primarily their name, species, chosen class, current character level, and current XP (if using the XP method of levelling up).
A picture or drawing of your character. Not necessary but a nice way to help other players visualise what your character looks like. Feel free to put a text description in here instead.
A backstory for your character. Just a couple of sentences on who your character is and how they came to be in their current situation. Generally speaking, if starting at Level 1 it is typical to have a very minimal backstory to reflect your character's lack of experience.
Your Attributes are determined by your chosen Class and Species.
Additionally, all player characters start with a movement speed of 6m.
In this example, Kyrat is an Engineer (-1 Body, +2 Mind, -1 Will) and also a Turian (+1 Body). These are then added together to create your starting attributes.Â
Your Defenses for combat encounters. These are determined by a variety of factors:
Barriers -
If playing an Adept, Vanguard, or Sentinel, you gain 5 Barrier Points for every point in your Will attribute above 0.
As Kyrat is not playing either of those classes, he cannot gain Barriers.
Shields -
Shields are gained from your equipped armour, but you also receive a bonus 5 Shield Points for each point in your Mind attribute above 0.
Kyrat has currently equipped generic light armour that gives him 5 Shield Points, plus an additional 10 Shield Points from his Mind attribute of 2.
Armour -
Your Armour Points are determined solely by your equipped armour.
In this instance Kyrat has equipped generic light armour that grants him 5 Armour Points.
Health -
Your HP is calculated as 5 plus an additional 5 HP for each point in your Body attribute above 0.
As Kyrat is Level 1 and has a Body attribute of 0, his total HP is only 5.
The Equipped section is a list of your currently equipped items. Each class starts the game with a slightly different list of equipment. See the Class page for details on starting equipment.
Kyrat is the Engineer class, and so starts the game with generic light armour, a predator pistol, an omni-taser, and a generic omni-tool.
This section is used to list your current resistances and immunities. This is just to help you keep track of any damage types or status effects you might be resistant or immune to, so that they are easier to remember in combat.
Kyrat does not currently have any resistances or immunities.
Consumables are one-time use items with limited storage capacity. Your capacity is determined by your currently equipped armour. Depending on your chosen class you will gain a free consumable during character creation.
As Kyrat is wearing low-level armour, his capacity for each consumable is 1. As his chosen class is Engineer, he also starts with 1 free Omni-Gel.
This lists your current Talent uses, which is how many times you can use a certain type of Talent. Once one of these hits 0, you cannot use Talents of that type until you next take a short rest, when the number resets.
Your Class Talent uses are determined by your current character level. Kyrat is level 1, so he can use his Class Talent once.
Your Combat Talent uses are determined by your Body attribute. Kyrat has a Body of 0, so he cannot use Combat Talents.
Your Tech Talent uses are determined by your Mind attribute. Kyrat has a Mind of 2, so he can use Tech Talents twice before needing a short rest.
Your Biotic Talent uses are determined by your Will attribute. Kyrat has a Will of -1, so he cannot use Biotic Talents.
This section is used to list your current status effects you may receive during your adventures. Some status effects last for only a turn or so, while some may be more permanent until treatment is found.
The Key Items table is a small space for you to record any items you pick up during your adventure that you think are vital to your current quests. Recording them here can help reduce clutter in your inventory, and help you remember critical plot points between sessions.
As a level 1 character, Kyrat has no key items yet, but an example may be a door access keycard for a secret lab you are supposed to uncover.
This section can be used to list all of your current Talents and their rank, to help you remember them during combat. As Kyrat is level 1, he only has access to Melee Training, Pistol Training, and the Engineer-exclusive Talent 'Sentry Turret'. I have also included 'Reach & Flexibility' which is the bonus feature of picking the Turian species.
Any items you pick up that are not equipped can be stored in your Inventory. Use this space to record the details of anything you pick up. In this example, Kyrat has a token from his backstory, it serves no purpose other than to provide flavour for the character.