Once you have selected a Species and Class, you should have enough starting information to put together a complete character sheet that looks similar to the example below.
If you're unsure of what to do on a particular section, please see the instructions underneath the example sheet.
A blank copy of the below character sheets are also available to download here.
A picture or drawing of your character. Not necessary but a nice way to help other players visualise what your character looks like. Feel free to put a text description in here instead.
Your character's personal details. Primarily their name, species, chosen class, current character level, and current XP (if using the XP method of levelling up).
The Equipped section is a list of your currently equipped items. Each class starts the game with a slightly different list of equipment. See the Class page for details on starting equipment.
Cularimin is the Infiltrator class, and so starts the game with generic light armour, a predator pistol, an omni-blade, and a generic omni-tool.
Your Attributes are determined by your chosen Class and Species.
Additionally, all player characters start with a movement speed of 6m.
In this example, Cularimin is an Infiltrator (+1 Body, +1 Mind, -2 Will) and also a Drell (+1 Body). These are then added together to create your starting attributes.
Your Defenses for combat encounters. These are determined by a variety of factors:
Barriers -
If playing an Adept, Vanguard, or Sentinel, you gain 5 Barrier Points for every point in your Will attribute above 0.
As Cularimin is not playing either of those classes, he cannot gain Barriers.
Shields -
Shields are gained from your equipped armour, but you also receive a bonus 5 Shield Points for each point in your Mind attribute above 0.
Cularimin has currently equipped generic light armour that gives him 5 Shield Points, plus an additional 5 Shield Points from his Mind attribute of 1.
Armour -
Your Armour Points are determined solely by your equipped armour.
In this instance Cularimin has equipped generic light armour that grants him 5 Armour Points.
Health -
Your HP starts at 5 plus an additional 5 HP for each point in your Body attribute above 0.
As Cularimin is Level 1 and has a Body attribute of 2, his total HP is 15.
Consumables are one-time use items with limited storage capacity. Your capacity is determined by your currently equipped armour. Depending on your chosen class you will gain a free consumable during character creation.
As Cularimin is wearing low-level armour, his capacity for each consumable is 1. As his chosen class is Infiltrator, he also starts with 1 free Power Cell.
This section is used to list your current status effects you may receive during your adventures. Some status effects last for only a turn or so, while some may be more permanent until treatment is found.
This section is used to list your current resistances and immunities. This is just to help you keep track of any damage types or status effects you might be resistant or immune to, so that they are easier to remember in combat.
Cularimin does not currently have any resistances or immunities.
This can be used to make any notes about your adventure or character such as any changes to their personality, or for keeping track of your Paragon/Renegade points.
This lists your current Talent uses, which is how many times you can use a certain type of Talent. Once one of these hits 0, you cannot use Talents of that type until you next take a short rest, when the number resets.
Your Class Talent uses are determined by your current character level. Cularimin is level 1, so he can use his Class Talent once.
Your Combat Talent uses are determined by your Body attribute. Cularimin has a Body of 2, so he can use Combat Talents twice.
Your Tech Talent uses are determined by your Mind attribute. Cularimin has a Mind of 1, so he can use Tech Talents once.
Your Biotic Talent uses are determined by your Will attribute. Cularimin has a Will of -2, so he cannot use Biotic Talents.
This section can be used to list all of your current Talents and their rank, to help you remember them during combat. As Cularimin is level 1, he only has access to Melee Training, Pistol Training, and the Infiltrator-exclusive Talent 'Tactical Cloak'.
I have also included the passive bonus for being a Drell in this section.
Any items you pick up that are not equipped can be stored in your Inventory. Use this space to record the details of anything you pick up.